TaleSpin: Flying Aces & Air Show (1990)

Playtime: 5
Min. Age: 5
Number of Players:
2 - 4
Publisher:
Golden
Designers:
(Uncredited)
Artists:
Unknown
Mechanics:
Memory
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This is actually two separate decks of 20 cards each, used to play (minor) variations of a couple of children's card games with a light TaleSpin theme.
Air Show, played with the cards depicting characters from the show, is a Memory-type game. The cards are dealt, face down, in a 4-by-5 rectangle. Players take turns flipping two cards face up; if they match, the player keeps the pair and goes again, otherwise the cards are flipped face down and the turn passes to the next player. One minor rule that I don't remember from the original Memory game is that, once a pair is removed, the holes that are thus formed are immediately filled by shifting cards to the right.
Flying Aces, played with the cards depicting the airplanes, is a variant of War. Each player is given a stack of cards; everyone places their top card face up in the center of the table, and if exactly one player plays a Sea Duck, they win all the cards; otherwise, it's a tie, and everyone goes again.
Air Show, played with the cards depicting characters from the show, is a Memory-type game. The cards are dealt, face down, in a 4-by-5 rectangle. Players take turns flipping two cards face up; if they match, the player keeps the pair and goes again, otherwise the cards are flipped face down and the turn passes to the next player. One minor rule that I don't remember from the original Memory game is that, once a pair is removed, the holes that are thus formed are immediately filled by shifting cards to the right.
Flying Aces, played with the cards depicting the airplanes, is a variant of War. Each player is given a stack of cards; everyone places their top card face up in the center of the table, and if exactly one player plays a Sea Duck, they win all the cards; otherwise, it's a tie, and everyone goes again.
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ag.gameitem.lastUpdated: 2025-04-24 18:05:24.252